An attack helicopter in arctic camouflage low over a lead of open water between two floes
Single-player helicopter combat · iPhone & iPad

Arctic
Talon

The ground is water that froze. Everything you land on is floating, and some of what is hunting you is underneath it.

9 MISSIONS11 AIRCRAFT 1 PURCHASE0 ADS
Coming to the App Store No ads · no currency · no subscription
The theatre

One frozen ocean.
Nothing under it but sea.

There is no ground. The map is pack ice on open water: floes you can land on, leads you cannot, and a thickness that decides both. A base stands on a floe. Fuel is on that floe. Cross to the next one or do not go.

Two thumbs fly it. The left one is the stick, the right is a ring of weapons — cannon, rockets, anti-tank missiles, Stingers, flares. Lock a target by hand, or let auto-lock hold the nearest threat while you concentrate on staying alive.

And the sea is not empty. Patrol boats work the leads, supply groups cross the theatre, and a submarine surfaces where it likes — including straight up through a floe you had decided was solid ground.

The campaign

The manifest

Nine missions, and no two are the same shape. A training flight comes first.

  1. 01 Thin IceFind and destroy three listening posts on the pack
  2. 02 Cold StartSling four M1s out and stand a base up on the floe
  3. 03 Heavy EscortSix transports — four tanks and two sections. All six arrive
  4. 04 CounterattackHold the base you took, then get out alive RETREAT
  5. 05 WhiteoutFind and sink one submarine in the storm WEATHER
  6. 06 Under the IceSix minutes, four bases, and they call one at a time CLOCK
  7. 07 Quiet ApproachPut six men on their helicopter base — unseen NIGHT
  8. 08 Cut the LineTwo convoys, escorted, and they do not turn back CLOCK
  9. 09 The Last BoatSink the boomer before she gets a launch away FINALE
Two helicopters over the pack at night, lit only by their own cockpit glass and navigation lights
After dark

One of them
is flown blind

A night insertion onto their helicopter base: SAMs on the outer arc, guns over the pads, and six men on your wings. A firefight is a failed insertion however it ends.

The flight

You are not
alone up there

Most sorties give you a wingman or two, flying what you fly. They call their engagements, break for missiles, run out of rockets and say so, come home on fumes and land beside you to rearm. Their fuel and their armour are on your screen because you will spend them.

Nothing you fire can hurt them, and nothing they fire can hurt you. Fly into one and you will both bounce off, which is the only fair way to do formation on a touchscreen.

A pair of helicopters holding over a floe with a forward base on it
Wingmen fly what you fly, and land where you land.
The hangar

Ten airframes

Four to fly for nothing. One that is not for sale at any price.

AirframeRoleAccess
AH-64 ApacheAttack · rollsFREE
T-129 ATAKAttack · rollsFREE
Mi-24 HindGunship · carries troopsFREE
Mi-28 HavocAttack · rollsFREE
RAH-66 ComancheStealth · rolls
Ka-52 AlligatorCoaxial · rolls
AH-1W CobraAttack
UH-60M Black HawkUtility · lift · troops
AH-6 Little BirdLight · rolls
Hava BörüOriginal designEARNED

Every one of them wears arctic paint, and the glass is yours to choose. The Hava Börü is the one aircraft the purchase does not open: it is what you are given for finishing the campaign, and staying unbuyable is the point of it.

A ballistic-missile submarine surfaced in a lead, making way, with broken ice around her
She surfaces where she likes, and she heals while she is down.
The deal

Fly it first,
then decide